Integration Engine Solutions to Connect Anything to Anything

Log out?

Various actions may be triggered during debug execution.

The first is Breakpoint.

When the eiConsole receives a breakpoint object, it shows a breakpoint dialog.

There are five tabs in the breakpoint dialog. The first is the “Data” tab that shows data after the current stage. If necessary, received data can be modified in the editing panel of this tab.

breakpoint_data_tab

The second tab is “Metadata.” Some Stages of metadata are shown below:

breakpoint_metadata_tab

Next is the “Attributes” tab.

breakpoint_Attributes_tab

All received attributes are shown in this tab. Attributes may be changed by selecting one and editing its value in the bottom panel. Clicking the “Save Value” button will save changes.

In addition, attributes can be added and removed. An Attribute Name and Attribute Value must be entered in order to create a new attribute.

dialog_new_attribute
The fourth tab is the “Logs” tab.

breakpoint_logs_tab

The Logs tab displays server logs for the current original transaction ID. More details about this panel will be described later.

The last tab is the “OGNL” tab.

breakpoint_ognl_tab

OGNL expressions can be entered in this tab. Clicking on the “Evaluate” button sends them to the server. Received results will be displayed in the main panel.

If the received value is not a String but rather an object of another Class, then it will be displayed in tree-view with class fields and methods.

If the result of an OGNL expression on BP is not a string value but an object, then it automatically will be represented in the tree view with the ability to collapse or expand each inner object (node). Expanding is available until the value of the current object is not primitive or String.

Each primitive object has Node “CLASS METHODS”, which represents all public class methods.

breakpoint_ognl_tab_object

The “Apply” button debug_run releases the breakpoint and allows the transaction to proceed.

The “StepOver” button debug_step_forward is used if a breakpoint transaction is desired after the next stage. After the next stage, the breakpoint dialog will show up.

If debug has been started by you deciding to terminate breakpoints on all flowing Transactions, the remove_breakpoint24 button will cause the next transactions to flow through this stage without stopping.

If any kind of breakpoint is selected on any stage and anywhere in transaction an exception is detected, then the breakpoint dialog will be shown – only this time, received data cannot be edited.


In addition – in this window – instead of the “OGNL” tab, there will be an “Error” tab with information about errors.

breakpoint_error_tab

This is a unique website which will require a more modern browser to work! Please upgrade today!